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INI File  |  2005-09-14  |  14KB  |  454 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.980001
  4. fDecay=0.900000
  5. fVideoEchoZoom=0.999999
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=2
  8. nWaveMode=6
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.311600
  22. fWaveScale=1.228910
  23. fWaveSmoothing=0.000000
  24. fWaveParam=0.200000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.459526
  28. fWarpScale=2.006761
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999902
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=-1.000000
  37. warp=0.010000
  38. sx=0.999998
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.055000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.900000
  75. wavecode_0_b=0.800000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=n=sample*6.283;
  78. wave_0_per_point2=
  79. wave_0_per_point3=freq=sin(q7*0.5)*4+4;
  80. wave_0_per_point4=
  81. wave_0_per_point5=scale=sin(n*freq)*0.3+0.7;
  82. wave_0_per_point6=xp=sin(n*1)*0.3*scale;
  83. wave_0_per_point7=yp=cos(n*1)*0.3*scale;
  84. wave_0_per_point8=zp=abs(sin(n*freq+time)*0.1);
  85. wave_0_per_point9=
  86. wave_0_per_point10=//rotate on y
  87. wave_0_per_point11=ang=(q7+time*0.01)*0.2;
  88. wave_0_per_point12=xp2=xp*sin(ang) + zp*cos(ang);
  89. wave_0_per_point13=yp2=yp;
  90. wave_0_per_point14=zp2=xp*cos(ang) - zp*sin(ang);
  91. wave_0_per_point15=
  92. wave_0_per_point16=//rotate on x
  93. wave_0_per_point17=ang=(q7+time*0.01)*0.3;
  94. wave_0_per_point18=xp3=xp2;
  95. wave_0_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang);
  96. wave_0_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang);
  97. wave_0_per_point21=
  98. wave_0_per_point22=
  99. wave_0_per_point23=xp=xp3;
  100. wave_0_per_point24=yp=yp3;
  101. wave_0_per_point25=zp=zp3;
  102. wave_0_per_point26=zp=zp+2.1;
  103. wave_0_per_point27=xs=xp/zp;
  104. wave_0_per_point28=ys=yp/zp;
  105. wave_0_per_point29=
  106. wave_0_per_point30=x=xs+0.5;
  107. wave_0_per_point31=y=ys*1.3+0.5;
  108. wave_0_per_point32=
  109. wave_0_per_point33=
  110. wave_0_per_point34=aflux=sin(n*8+time)*0.5+0.5;
  111. wave_0_per_point35=a=1 - (aflux*aflux)*q8*3
  112. wavecode_1_enabled=1
  113. wavecode_1_samples=512
  114. wavecode_1_sep=0
  115. wavecode_1_bSpectrum=0
  116. wavecode_1_bUseDots=1
  117. wavecode_1_bDrawThick=1
  118. wavecode_1_bAdditive=0
  119. wavecode_1_scaling=1.000000
  120. wavecode_1_smoothing=0.500000
  121. wavecode_1_r=0.700000
  122. wavecode_1_g=0.000000
  123. wavecode_1_b=1.000000
  124. wavecode_1_a=1.000000
  125. wave_1_per_point1=n=sample*6.283;
  126. wave_1_per_point2=
  127. wave_1_per_point3=freq=sin(q7*0.5)*4+4;
  128. wave_1_per_point4=
  129. wave_1_per_point5=scale=sin(n*freq)*0.3+0.7;
  130. wave_1_per_point6=xp=sin(n*1)*0.3*scale;
  131. wave_1_per_point7=yp=cos(n*1)*0.3*scale;
  132. wave_1_per_point8=zp=-abs(sin(n*freq+time)*0.1);
  133. wave_1_per_point9=
  134. wave_1_per_point10=//rotate on y
  135. wave_1_per_point11=ang=(q7+time*0.01)*0.2;
  136. wave_1_per_point12=xp2=xp*sin(ang) + zp*cos(ang);
  137. wave_1_per_point13=yp2=yp;
  138. wave_1_per_point14=zp2=xp*cos(ang) - zp*sin(ang);
  139. wave_1_per_point15=
  140. wave_1_per_point16=//rotate on x
  141. wave_1_per_point17=ang=(q7+time*0.01)*0.3;
  142. wave_1_per_point18=xp3=xp2;
  143. wave_1_per_point19=yp3=yp2*sin(ang) + zp2*cos(ang);
  144. wave_1_per_point20=zp3=yp2*cos(ang) - zp2*sin(ang);
  145. wave_1_per_point21=
  146. wave_1_per_point22=
  147. wave_1_per_point23=xp=xp3;
  148. wave_1_per_point24=yp=yp3;
  149. wave_1_per_point25=zp=zp3;
  150. wave_1_per_point26=zp=zp+2.1;
  151. wave_1_per_point27=xs=xp/zp;
  152. wave_1_per_point28=ys=yp/zp;
  153. wave_1_per_point29=
  154. wave_1_per_point30=x=xs+0.5;
  155. wave_1_per_point31=y=ys*1.3+0.5;
  156. wave_1_per_point32=
  157. wave_1_per_point33=
  158. wave_1_per_point34=aflux=sin(n*8+time)*0.5+0.5;
  159. wave_1_per_point35=a=1 - (aflux*aflux)*q8*3
  160. wavecode_2_enabled=1
  161. wavecode_2_samples=512
  162. wavecode_2_sep=0
  163. wavecode_2_bSpectrum=0
  164. wavecode_2_bUseDots=0
  165. wavecode_2_bDrawThick=0
  166. wavecode_2_bAdditive=1
  167. wavecode_2_scaling=1.000000
  168. wavecode_2_smoothing=0.500000
  169. wavecode_2_r=1.000000
  170. wavecode_2_g=1.000000
  171. wavecode_2_b=1.000000
  172. wavecode_2_a=1.000000
  173. wave_2_per_point1=n=sample*6.283;
  174. wave_2_per_point2=
  175. wave_2_per_point3=freq=sin(q7*0.5)*4+4;
  176. wave_2_per_point4=
  177. wave_2_per_point5=aflux=sin(n*0.5);
  178. wave_2_per_point6=
  179. wave_2_per_point7=scale=sin(n*freq)*0.3+0.7;
  180. wave_2_per_point8=xp=rand(10)-5;
  181. wave_2_per_point9=xp=xp*0.0008*aflux;
  182. wave_2_per_point10=yp=rand(10)-5;
  183. wave_2_per_point11=yp=yp*0.0008*aflux;
  184. wave_2_per_point12=zp=sample*3-1.5;
  185. wave_2_per_point13=
  186. wave_2_per_point14=//rotate on y
  187. wave_2_per_point15=ang=(q7+time*0.01)*0.2;
  188. wave_2_per_point16=xp2=xp*sin(ang) + zp*cos(ang);
  189. wave_2_per_point17=yp2=yp;
  190. wave_2_per_point18=zp2=xp*cos(ang) - zp*sin(ang);
  191. wave_2_per_point19=
  192. wave_2_per_point20=//rotate on x
  193. wave_2_per_point21=ang=(q7+time*0.01)*0.3;
  194. wave_2_per_point22=xp3=xp2;
  195. wave_2_per_point23=yp3=yp2*sin(ang) + zp2*cos(ang);
  196. wave_2_per_point24=zp3=yp2*cos(ang) - zp2*sin(ang);
  197. wave_2_per_point25=
  198. wave_2_per_point26=
  199. wave_2_per_point27=xp=xp3;
  200. wave_2_per_point28=yp=yp3;
  201. wave_2_per_point29=zp=zp3;
  202. wave_2_per_point30=
  203. wave_2_per_point31=zp=zp+2.1;
  204. wave_2_per_point32=xs=xp/zp;
  205. wave_2_per_point33=ys=yp/zp;
  206. wave_2_per_point34=
  207. wave_2_per_point35=x=xs+0.5;
  208. wave_2_per_point36=y=ys*1.3+0.5;
  209. wave_2_per_point37=
  210. wave_2_per_point38=
  211. wave_2_per_point39=
  212. wave_2_per_point40=a=aflux
  213. wavecode_3_enabled=1
  214. wavecode_3_samples=512
  215. wavecode_3_sep=0
  216. wavecode_3_bSpectrum=0
  217. wavecode_3_bUseDots=0
  218. wavecode_3_bDrawThick=0
  219. wavecode_3_bAdditive=0
  220. wavecode_3_scaling=1.000000
  221. wavecode_3_smoothing=0.500000
  222. wavecode_3_r=1.000000
  223. wavecode_3_g=1.000000
  224. wavecode_3_b=1.000000
  225. wavecode_3_a=1.000000
  226. wave_3_per_point1=n=sample*6.283;
  227. wave_3_per_point2=
  228. wave_3_per_point3=
  229. wave_3_per_point4=
  230. wave_3_per_point5=scale=sin(n*freq)*0.3+0.7;
  231. wave_3_per_point6=zp=sin(time);
  232. wave_3_per_point7=aflux=sin(zp*3.1415+3.1415);
  233. wave_3_per_point8=xp=sin(n)*0.1*aflux;
  234. wave_3_per_point9=yp=cos(n)*0.1*aflux;
  235. wave_3_per_point10=
  236. wave_3_per_point11=
  237. wave_3_per_point12=//rotate on y
  238. wave_3_per_point13=ang=(q7+time*0.01)*0.2;
  239. wave_3_per_point14=xp2=xp*sin(ang) + zp*cos(ang);
  240. wave_3_per_point15=yp2=yp;
  241. wave_3_per_point16=zp2=xp*cos(ang) - zp*sin(ang);
  242. wave_3_per_point17=
  243. wave_3_per_point18=//rotate on x
  244. wave_3_per_point19=ang=(q7+time*0.01)*0.3;
  245. wave_3_per_point20=xp3=xp2;
  246. wave_3_per_point21=yp3=yp2*sin(ang) + zp2*cos(ang);
  247. wave_3_per_point22=zp3=yp2*cos(ang) - zp2*sin(ang);
  248. wave_3_per_point23=
  249. wave_3_per_point24=
  250. wave_3_per_point25=xp=xp3;
  251. wave_3_per_point26=yp=yp3;
  252. wave_3_per_point27=zp=zp3;
  253. wave_3_per_point28=
  254. wave_3_per_point29=zp=zp+2.1;
  255. wave_3_per_point30=xs=xp/zp;
  256. wave_3_per_point31=ys=yp/zp;
  257. wave_3_per_point32=
  258. wave_3_per_point33=x=xs+0.5;
  259. wave_3_per_point34=y=ys*1.3+0.5;
  260. wave_3_per_point35=
  261. wave_3_per_point36=
  262. wave_3_per_point37=
  263. wave_3_per_point38=a=aflux
  264. shapecode_0_enabled=0
  265. shapecode_0_sides=4
  266. shapecode_0_additive=0
  267. shapecode_0_thickOutline=0
  268. shapecode_0_textured=1
  269. shapecode_0_x=0.500000
  270. shapecode_0_y=0.500000
  271. shapecode_0_rad=6.650134
  272. shapecode_0_ang=3.644249
  273. shapecode_0_tex_ang=3.141593
  274. shapecode_0_tex_zoom=0.274293
  275. shapecode_0_r=0.500000
  276. shapecode_0_g=0.500000
  277. shapecode_0_b=1.000000
  278. shapecode_0_a=0.180000
  279. shapecode_0_r2=0.000000
  280. shapecode_0_g2=0.000000
  281. shapecode_0_b2=0.000000
  282. shapecode_0_a2=0.000000
  283. shapecode_0_border_r=1.000000
  284. shapecode_0_border_g=1.000000
  285. shapecode_0_border_b=1.000000
  286. shapecode_0_border_a=0.000000
  287. shape_0_init1=t1 = rand(100)*0.01;
  288. shape_0_init2=t2 = rand(100)*0.01;
  289. shape_0_per_frame1=rate = fps/(fps+1/3);
  290. shape_0_per_frame2=beat = above(bass,bassthresh);
  291. shape_0_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.3)*rate+1.3);
  292. shape_0_per_frame4=poly = if(beat,rand(30)+6,poly);
  293. shape_0_per_frame5=sides = poly;
  294. shape_0_per_frame6=
  295. shape_0_per_frame7=te = te + max(bass/fps/3,0.003);
  296. shape_0_per_frame8=x = 0.5+0.45*sin(te*1.87)+0.07*sin(time*0.6);
  297. shape_0_per_frame9=y = 0.5+0.35*cos(te*1.87)+0.07*sin(time*1.3);
  298. shape_0_per_frame10=ang = 3*sin(-te*1.67) + 3*cos(te*0.4);
  299. shape_0_per_frame11=rad = rad * (0.9 + 0.2*t2);
  300. shape_0_per_frame12=r = min(1,max(0,r + 0.4*sin(time*0.517 + 1)));
  301. shape_0_per_frame13=g = min(1,max(0,g + 0.4*sin(time*0.491 + 2)));
  302. shape_0_per_frame14=b = min(1,max(0,b + 0.4*sin(time*0.532 + 4)));
  303. shape_0_per_frame15=r2 = min(1,max(0,r2 + 0.4*sin(time*0.457 + 3)));
  304. shape_0_per_frame16=g2 = min(1,max(0,g2 + 0.4*sin(time*0.437 + 5)));
  305. shape_0_per_frame17=b2 = min(1,max(0,b2 + 0.4*sin(time*0.484 + 6)));
  306. shapecode_1_enabled=0
  307. shapecode_1_sides=3
  308. shapecode_1_additive=0
  309. shapecode_1_thickOutline=1
  310. shapecode_1_textured=1
  311. shapecode_1_x=0.370000
  312. shapecode_1_y=0.490000
  313. shapecode_1_rad=0.749999
  314. shapecode_1_ang=3.644249
  315. shapecode_1_tex_ang=0.000000
  316. shapecode_1_tex_zoom=1.000000
  317. shapecode_1_r=1.000000
  318. shapecode_1_g=1.000000
  319. shapecode_1_b=1.000000
  320. shapecode_1_a=1.000000
  321. shapecode_1_r2=1.000000
  322. shapecode_1_g2=1.000000
  323. shapecode_1_b2=1.000000
  324. shapecode_1_a2=0.000000
  325. shapecode_1_border_r=0.000000
  326. shapecode_1_border_g=0.000000
  327. shapecode_1_border_b=1.000000
  328. shapecode_1_border_a=0.000000
  329. shape_1_init1=t1 = rand(100)*0.01;
  330. shape_1_init2=t2 = rand(100)*0.01;
  331. shape_1_init3=te = 1;
  332. shape_1_init4=poly = 4;
  333. shape_1_per_frame1=
  334. shape_1_per_frame2=rate = fps/(fps+1/2);
  335. shape_1_per_frame3=beat = above(bass,bassthresh);
  336. shape_1_per_frame4=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5);
  337. shape_1_per_frame5=ran = rand(8)+4;
  338. shape_1_per_frame6=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
  339. shape_1_per_frame7=//poly = if(above(poly,8),4,poly);
  340. shape_1_per_frame8=sides = poly;
  341. shape_1_per_frame9=
  342. shape_1_per_frame10=rate2 = fps/(fps+10);
  343. shape_1_per_frame11=out = (1-beat)*rate2*out + beat;
  344. shape_1_per_frame12=border_a = out;
  345. shape_1_per_frame13=te = bass/fps/2 + te;
  346. shape_1_per_frame14=x = x + 0.056*sin(te*1.67);
  347. shape_1_per_frame15=y = y + 0.043*sin(te*1.23);
  348. shape_1_per_frame16=ang = 3*sin(-te*0.67) + 3*cos(te*0.4);
  349. shape_1_per_frame17=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);;
  350. shape_1_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1)));
  351. shape_1_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2)));
  352. shape_1_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4)));
  353. shape_1_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3)));
  354. shape_1_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5)));
  355. shape_1_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6)));
  356. shapecode_2_enabled=1
  357. shapecode_2_sides=40
  358. shapecode_2_additive=0
  359. shapecode_2_thickOutline=1
  360. shapecode_2_textured=1
  361. shapecode_2_x=0.500000
  362. shapecode_2_y=0.500000
  363. shapecode_2_rad=0.853568
  364. shapecode_2_ang=0.000000
  365. shapecode_2_tex_ang=0.000000
  366. shapecode_2_tex_zoom=1.220190
  367. shapecode_2_r=0.980000
  368. shapecode_2_g=0.000000
  369. shapecode_2_b=0.890000
  370. shapecode_2_a=1.000000
  371. shapecode_2_r2=0.920000
  372. shapecode_2_g2=1.000000
  373. shapecode_2_b2=1.000000
  374. shapecode_2_a2=0.050000
  375. shapecode_2_border_r=1.000000
  376. shapecode_2_border_g=1.000000
  377. shapecode_2_border_b=0.000000
  378. shapecode_2_border_a=0.000000
  379. shape_2_init1=t1 = rand(100)*0.01;
  380. shape_2_init2=t2 = rand(100)*0.01;
  381. shape_2_init3=te = 1;
  382. shape_2_init4=poly = 5;
  383. shape_2_per_frame1=ang=sin(time*0.4)*0.05 * (sin(time*0.4)*0.5+0.5)
  384. shapecode_3_enabled=0
  385. shapecode_3_sides=3
  386. shapecode_3_additive=0
  387. shapecode_3_thickOutline=0
  388. shapecode_3_textured=0
  389. shapecode_3_x=0.500000
  390. shapecode_3_y=0.500000
  391. shapecode_3_rad=0.265151
  392. shapecode_3_ang=0.000000
  393. shapecode_3_tex_ang=0.000000
  394. shapecode_3_tex_zoom=1.000000
  395. shapecode_3_r=1.000000
  396. shapecode_3_g=1.000000
  397. shapecode_3_b=0.000000
  398. shapecode_3_a=1.000000
  399. shapecode_3_r2=0.100000
  400. shapecode_3_g2=0.000000
  401. shapecode_3_b2=0.000000
  402. shapecode_3_a2=0.000000
  403. shapecode_3_border_r=0.500000
  404. shapecode_3_border_g=0.500000
  405. shapecode_3_border_b=0.500000
  406. shapecode_3_border_a=1.000000
  407. shape_3_per_frame1=rate = fps/(fps+1/2);
  408. shape_3_per_frame2=
  409. shape_3_per_frame3=ang = time*0.5;
  410. shape_3_per_frame4=vol = (bass_att+mid_att+treb_att)/6;
  411. shape_3_per_frame5=te = vol/fps + te;
  412. shape_3_per_frame6=x = x + 0.2*sin(te*1.14);
  413. shape_3_per_frame7=y = y + 0.2*sin(te*0.96+2);
  414. shape_3_per_frame8=
  415. shape_3_per_frame9=beat = above(vol*1.5,bassthresh);
  416. shape_3_per_frame10=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4);
  417. shape_3_per_frame11=poly = if(beat,rand(5)+3,poly);
  418. shape_3_per_frame12=poly = if(equal(poly,7),rand(50)+7,poly);
  419. shape_3_per_frame13=sides = poly;
  420. shape_3_per_frame14=rad = rad-log(poly)/100;
  421. shape_3_per_frame15=
  422. shape_3_per_frame16=a=pow(vol*2,2);
  423. shape_3_per_frame17=border_a=a;
  424. shape_3_per_frame18=rad=rad*0.7+a*0.015
  425. per_frame_1=//This Preset is based on Geiss - Feedback and Geiss - Feedback 2
  426. per_frame_2=
  427. per_frame_3=//Ever since Geiss made those presets I've made slight changes
  428. per_frame_4=//to them and saved them. They were so cool, I used to watch
  429. per_frame_5=//them for hours. This preset is then one that flowed from
  430. per_frame_6=//changing and tweaking those.
  431. per_frame_7=
  432. per_frame_8=//Almost everything is changed, but the one shape, (shape 4)
  433. per_frame_9=//feeding back into the two bigger ones (shape 2 and 3) is
  434. per_frame_10=//obtained from the Feedback presets.
  435. per_frame_11=
  436. per_frame_12=//I've added a 4th shape (shape 1) that is the big 'filter'
  437. per_frame_13=//to change colours etc.  It is also textured, so thats why
  438. per_frame_14=//the 'triple' feedback is for.
  439. per_frame_15=
  440. per_frame_16=//Shapes 3 and 2 can have their borders displayed in a strobe
  441. per_frame_17=//like fashion on beats. They also change amount of sides.
  442. per_frame_18=
  443. per_frame_19=//-Reenen
  444. per_frame_20=
  445. per_frame_21=
  446. per_frame_22=decay=1;
  447. per_frame_23=
  448. per_frame_24=vol=(bass+mid+treb)*0.25;
  449. per_frame_25=vol=vol*vol;
  450. per_frame_26=mtime=mtime+vol*0.018*(68/fps);
  451. per_frame_27=q7=mtime;
  452. per_frame_28=q8=vol
  453. per_pixel_1=zoom=-1.02 + ((rad*(treb*10))*(bass*bass));
  454.